Saturday 9 June 2012

Help Gamesbass choose the next hero analysis!

In the comments here or in the Reddit thread Here, decide what hero you'd like analysed next!

~Gamesbass

Thursday 7 June 2012

Nessaj, the Chaos Knight

Knight in blackest armor.

Armor more grey, less black.

This week, bestowed upon us is an agent of pandemonium itself: Chaos Knight!

As the name suggests Chaos Knight is very reliant upon luck, possessing one of the highest potential damage outputs available to both strength heroes and carries. As long as his luck holds true, he is a truly fearsome opponent. Chaos Bolt (Q), has both a damage and stun component. Depending on the dice, it can stun for up to 4 seconds and deal either poor or very reasonable damage. Reality Rift (W) teleports himself, the target and any illusions present to a random point between the two. As well as granting him bonus damage for the next hit. Chaos Strike (E) enables Nessaj to deal tremendous amounts of physical damage, allowing him to potentially strike for up to 3 times his usual damage. This is the highest of any non-ultimate critical in the game. Finally his ultimate, Phantasm (R) summons up to 3 illusions of himself which deal full unmodified damage but take additional damage. Giving him in essence quad deeps.

In similar vein to Mirana, Chaos Knight is typically played as a ganker with good potential to carry providing he does well enough early game. In essence making him a semi-carry.